Kinect & Kinect Adventures v1 lauch
SR Designer
Lead the Reflex Ridge mini game from research and concept to development and release as a part of Kinect Adventures and the v1 release of Kinect.
Design lead for the delivery of Space Pop overseeing the publishing team for a successful release.
Designed and presented showcase demos for the HoloLens announcement and amplification events.
Kinect incubation & prototyping
Designer
Created prototypes at various levels for concept and user testing during initial incubation to inform the target interaction model and hardware requirements.
Created a prototyping tool allowing the design team to tune the interaction variables of skeletal tracking for Kinect Adventures’ core gameplay mechanics.
Delivered prototypes and points of view that contributed to the core feature set of Kinect.
Kinect Concept develOPMENT
Designer
Performed various research methodologies and developed rapid prototypes to establish key differentiators for the platform, contributing to the vision and principles guiding the Kinect program and products.
Created rapid prototypes at all fidelity levels (paper, video, animations, & basic scripting) for concept testing.